![]() This concept may sound familiar to those who recognize the name "Earth 2150", a better-known but overall dismal failure released after Warzone in an attempt to recreate this new style of play. Warzone brings a unique approach to the RTS world of games, focusing primarily on research and development rather than resource management. Most of the action will be conducted away from your base, utilizing dropships to get you to your destination. Almost every mission has a time limit, however these limits are not designed to be constricting unless you really drag your feet The average limit is an hour, with some missions allowing two hours. The in-game interface is strange at first, but after you get used to it the controls allow for incredible depth in ordering your units, building structures, even managing your base from another map. For the RTS fans, this game is a vindication, with features that put Starcraft and other modern RTS games to shame. ![]() The graphics are not top of the line, but that can be expected from an older game (for those of you with newer computers, this will allow you to crank the graphics up to the max). The game is a bit hard to get used to, allowing full 360 degrees of camera motion (allowing you to get up close and personal with your enemies as your units blow them away), as well as zooming and other actions, much like Sierra’s Ground Control. Several years later you come out of the base to begin your new lives, however, you are not alone there are other survivors who do not take kindly to competition. To introduce the game, you are the leader of a band of people who took shelter in a military base after a nuclear war. I can imagine it might seem odd that I’m writing a review for a game that’s over 2 years old, and has practically no fan base, but this game is worthy of praise.
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